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1. The numbered squares beside you are live. Play a match.
2. Mark what you did. Anything left unmarked is a miss.
3. Walk your green ground for free, then play again.
GeneratorClaim it to repair it. Repair every generator and the exit gates light up, and you win back a life you lost.
Exit gateClaim a lit gate to escape.
HatchA second way out, opened with a key from a chest. Miss it and the killer closes it for good.
ChestOne chest holds the hatch key. The others roll for a map, a flashlight or a medkit, and a 1 finds nothing.
KillerMoves after every match at its own pace: the squares on and next to it ask for their hard challenge (not the Wraith's), and you can't walk across them. Miss anything while it's on or next to your square and you're punished.
BlockedA missed square is blocked for a match, one more each time you miss it, and dealt a new challenge. Exit gates keep theirs, and a missed hatch closes.
DreadMost claims stir the squares around them. At 2 a square asks for its hard challenge, and at 3 it seals.
LivesYou have 3 lives: a failed chase costs one, and some punishments cost one or two. Lose them all and the run is over.
Hex totemMakes the squares around it harder when you find it. Cleanse it to ease them.
Boon totemLight it to ease the squares around it.
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